ROBERT'S
RULES OF POKER VERSION 5
TABLE OF CONTENTS
- PROPER BEHAVIOR
- HOUSE POLICIES
- GENERAL RULES OF POKER
- BUTTON AND BLIND USE
- HOLD'EM
- OMAHA
- OMAHA HIGH-LOW
- SEVEN-CARD STUD
- RAZZ (SEVEN-CARD STUD LOW)
- SEVEN-CARD STUD HIGH-LOW
- LOWBALL
- DRAW HIGH
- KILL POTS
- NO LIMIT AND POT-LIMIT
- TOURNAMENTS
- EXPLANATIONS
-- GLOSSARY --
INTRODUCTION
"Robert's Rules Of Poker" is authored by Robert Ciaffone, better
known in the poker world as Bob Ciaffone, a leading authority on
cardroom rules. He is the person who has selected which rules to
use, and formatted, organized, and worded the text. Nearly all these
rules are substantively in common use for poker, but many improved
ideas for wording and organization are employed throughout this
work. A lot of the rules are similar to those used in the rulebook
of cardrooms where he has acted as a rules consultant and rules
drafter. Ciaffone authored the rulebook for the Poker Players Association
(founded in 1984, now defunct), the first comprehensive set of poker
rules for the general public. He has done extensive work on rules
for the Las Vegas Hilton, The Mirage, and Hollywood Park Casino,
and assisted many other cardrooms. Ciaffone is a regular columnist
for Card Player magazine, and can be reached through that publication.
This rulebook will be periodically revised, so suggestions
are welcome. Poker rules are widely used and freely
copied, so it is impossible to construct a rulebook
without using many rules that exist as part of a rule
set of some cardroom. If such a rule is used, no credit
is given to the source (which is unlikely to be the
original one for the rule). The goal of this rulebook
is to produce the best set of rules in existence, and
make it generally available, so any person or cardroom
can use it who so desires. The purpose is the betterment
of poker. The general philosophy used in this rulebook
is to make the rules sufficiently detailed so a decision-maker
will know what the proper ruling is in each situation.
A rule should do more than produce the right ruling.
It should be stated so the decision-maker can refer
to specific language in the rulebook, to have the ruling
is accepted as correct. The author has strongly supported
uniform poker rules, and applauds the work done in this
direction by the Tournament Director's Association (TDA).
Nearly all the rules herein are compatible with the
TDA rules, although there are some slight differences
in wording.
This rulebook may be copied or downloaded by anyone,
provided it is not sold for profit without written permission
from the author, and the name "Robert's Rules of Poker"
is used or credited. Excerpts of less than a full chapter
may be used without restriction or credit. People are
welcome to use these rules, and even put their own business
name on them, but this does not give a person or business
any rights other than to use the rules in their own
establishment, or to make copies available to someone
else with the same restrictions applied to the recipient
as stated here. Anyone may make copies of these rules
and distribute them at no charge to recipients as a
business promotion without obtaining permission.

SECTION 1 - PROPER BEHAVIOR
CONDUCT CODE
- Management will attempt to maintain a pleasant
environment for all our customers and employees, but
is not responsible for the conduct of any player.
We have established a code of conduct, and may deny
the use of our cardroom to violators. The following
are not permitted:
- Collusion with another player or any other form
of cheating.
- Verbally or physically threatening any patron or
employee.
- Using profanity or obscene language.
- Creating a disturbance by arguing, shouting, or
making excessive noise.
- Throwing, tearing, bending, or crumpling cards.
- Destroying or defacing property.
- Using an illegal substance.
- Carrying a weapon.
POKER ETIQUETTE
- The following actions are improper, and grounds
for warning, suspending, or barring a violator:
- Deliberately acting out of turn.
- Deliberately splashing chips into the pot.
- Agreeing to check a hand out when a third player
is all-in.
- Reading a hand for another player at the showdown
before it has been placed faceup on the table.
- Telling anyone to turn a hand faceup at the showdown.
- Revealing the contents of a live hand in a multihanded
pot before the betting is complete. Revealing the
contents of a folded hand before the betting is complete.
Do not divulge the contents of a hand during a deal
even to someone not in the pot, so you do not leave
any possibility of the information being transmitted
to an active player.
- Needlessly stalling the action of a game.
- Deliberately discarding hands away from the muck.
Cards should be released in a low line of flight,
at a moderate rate of speed (not at the dealer's hands
or chip-rack).
- Stacking chips in a manner that interferes with
dealing or viewing cards.
- Making statements or taking action that could unfairly
influence the course of play, whether or not the offender
is involved in the pot.
- Using a cell phone at the table.
TOBACCO USE
(These rules are for an establishment that does not
completely bar smoking.)
- The seat on each side of the dealer is a nonsmoking
seat.
- Cigar or pipe smoking is not allowed in the cardroom.
- Smoking by a guest or spectator is not allowed.

SECTION 2 - HOUSE POLICIES
DECISION-MAKING
- Management reserves the right to make decisions
in the spirit of fairness, even if a strict interpretation
of the rules may indicate a different ruling.
- Decisions of the shift supervisor are final.
- The proper time to draw attention to an error or
irregularity is when it occurs or is first noticed.
Any delay may affect the ruling.
- If an incorrect rule interpretation or decision
by an employee is made in good faith, the establishment
has no liability.
- A ruling may be made regarding a pot if it has been
requested before the next deal starts (or before the
game either ends or changes to another table). Otherwise,
the result of a deal must stand. The first riffle
of the shuffle marks the start for a deal.
- If a pot has been incorrectly awarded and mingled
with chips that were not in the pot, and the time
limit for a ruling request given in the previous rule
has been observed, management may determine how much
was in the pot by reconstructing the betting, and
then transfer that amount to the proper player.
- To keep the action moving, it is possible that a
game may be asked to continue even though a decision
is delayed for a short period. The delay could be
needed to check the overhead camera tape, get the
shift supervisor to give the ruling, or some other
good reason. In such circumstances, a pot or portion
thereof may be impounded by the house while the decision
is pending.
- The same action may have a different meaning, depending
on who does it, so the possible intent of an offender
will be taken into consideration. Some factors here
are the person's amount of poker experience and past
record.
PROCEDURES
- Management will decide when to start or close any
game.
- Collections (seat rental fees) are paid in advance.
In all time-collection games, the dealer is required
to pick up the collection from each player before
dealing. A player not wishing to pay collection may
play one courtesy hand in stud, and may play until
the blind in button games, provided no one is waiting
for the game. If there is more than one person on
the list for that game when the collection becomes
due, everyone must pay collection. A new player is
not required to pay if there is either no list or
only one person waiting.
- Cash is not permitted on the table. All cash should
be changed into chips in order to play. If a player
appears unaware of this rule and attempts to play
unnoticed cash that was on the table during a pot,
the dealer may let the cash play if no one in the
pot objects, then have all the cash changed into chips
after the hand. Any chips from another establishment
are not permitted on the table, do not play in the
game, and if discovered will be treated similarly
to unnoticed cash. [See Section 16 - "Explanations,"
discussion #5, for more information on this rule.]
- Money and chips may be removed for security purposes
when leaving the table. The establishment is not responsible
for any shortage or removal of chips left on the table
during a player's absence, even though we will try
to protect everyone as best we can. All removed funds
must be fully restored when returning to the game.
- If you return to the same game within one hour of
cashing out, your buy-in must be equal to the amount
removed when leaving that game.
- All games are table stakes (except 'playing behind'
as given in the next rule). Only the chips in front
of a player at the start of a deal may play for that
hand, except for chips not yet received that a player
has purchased. The amount bought must be announced
to the table, or only the amount of the minimum buy-in
plays. Awareness of the amount being in play for each
opponent is an important part of poker. All chips
and money must be kept in plain view.
- "Playing behind" is allowed only for the amount
of purchased chips while awaiting their arrival. The
amount in play must be announced to the table, or
only the amount of the minimum buy-in plays.
- Playing out of a rack is not allowed.
- Only one person may play a hand.
- No one is allowed to play another player's chips.
- Permission is required before taking a seat in a
game.
- Playing over without permission from the floorperson
is not allowed. A playover box is required. Permission
from the absent player is not necessary.
- Pushing bets ('saving' or 'potting out') is not
allowed.
- Pushing an ante or posting for another person is
not allowed.
- Splitting pots will not be allowed in any game.
Chopping the big and small blind by taking them back
when all other players have folded is allowed in button
games.
- Insurance propositions are not allowed. Dealing
twice (or three times) when all-in is permitted at
big-bet poker.
- The game's betting limit will not be changed if
two or more players object. Raising the limit is subject
to management approval.
- Players must keep their cards in full view. This
means above table-level and not past the edge of the
table. The cards should not be covered by the hands
in a manner to completely conceal them.
- Any player is entitled to a clear view of an opponent's
chips. Higher denomination chips should be easily
visible.
- Your chips may be picked up if you are away from
the table for more than 30 minutes. Your absence may
be extended if you notify a floorperson in advance.
Frequent or continuous absences may cause your chips
to be picked up from the table.
- A lock-up in a new game will be picked up after
five minutes if someone is waiting to play. No seat
may be locked up for more than ten minutes if someone
is waiting to play.
- A new deck must be used for at least a full round
(once around the table) before it may be changed,
and a new setup must be used for at least an hour,
unless a deck is defective or damaged, or cards become
sticky.
- Looking through the discards or deck stub is not
allowed.
- After a deal ends, dealers are asked to not show
what card would have been dealt.
- A player is expected to pay attention to the game
and not hold up play. Activity that interferes with
this such as reading at the table is discouraged,
and the player will be asked to cease if a problem
is caused.
- A non-player may not sit at the table.
- In non-tournament games, you may have a guest sit
behind you if no one in the game objects. It is improper
for a guest to look at any hand other then your own.
- Speaking a foreign language during a deal is not
allowed.
SEATING
- You must be present to add your name to a waiting
list.
- It is the player's responsibility to be in the playing
area and hear the list being called. A player who
intends to leave the playing area should notify the
list-person, and can leave money for a lockup. The
lockup amount is $20.
- When there is more than one game of the same stakes
and poker form, and a must-move is not being used,
the house will control the seating of new players
to best preserve the viability of existing games.
A new player will be sent to the game most in need
of an additional player. A transfer to a similar game
is not allowed if the game being left will then have
fewer players than the game being entered.
- A player may not hold a seat in more than one game.
- The house reserves the right to require that any
two players not play in the same game (husband and
wife, relatives, business partners, and so forth).
- When a button game starts, active players will draw
a card for the button position. The button will be
awarded to the highest card by suit for all high and
high-low games, and to the lowest card by suit for
all low games.
- In a new game, the player who arrives at the table
the earliest gets first choice of remaining seats.
If two players want the same seat and arrive at the
same time, the higher player on the list has preference.
A player playing a pot in another game may have a
designated seat locked up until that hand is finished.
Management may reserve a certain seat for a player
for a good reason, such as to assist reading the board
for a person with a vision problem.
- To avoid a seating dispute, a supervisor may decide
to start the game with one extra player over the normal
number participating. If so, a seat will be removed
as soon as someone quits the game.
- To protect an existing game, a forced move may be
invoked when an additional game of the same type and
limit is started. The must-move list is maintained
in the same order as the original waiting list. If
a player refuses to move into the main game, that
player will be forced to quit, and cannot play in
the must-move game or get on that list for one hour.
- You must play in a new game or must-move game to
retain your place on the list, if by your playing
there would be three or fewer empty seats.
- In all button games, a player going from a must-move
game to the main game may play until due for the big
blind. The player must then enter the game as a new
player, and may either post an amount equal to the
big blind or wait for the big blind. In all stud games,
a player may play only one more hand before moving.
- A player who is already in the game has precedence
over a new player for any seat when it becomes available.
However, no change will occur after a new player has
been seated, or after that player's buy-in or marker
has been placed on the table, unless that particular
seat had been previously requested. For players already
in the game, the one who asks the earliest has preference
for a seat change.
- In all button games, a player voluntarily locking
up a seat in another game must move immediately if
there is a waiting list of two or more names for the
seat being vacated, except that the player is entitled
to play the button if a blind has already been taken.
Otherwise, a player may play up to the blind before
moving. In a stud game, a player changing tables may
play only the present hand if someone is waiting for
the seat being vacated, or one more hand when no one
is waiting.
- When a game breaks, each player may draw a card
to determine the seating order for a similar game.
The floorperson draws a card for an absent player.
If the card entitles the absent player to an immediate
seat, the player has until due for the big blind in
a button game to take the seat (two hands in a stud
game), and will be put first up on the list if not
back in time.

SECTION 3 - GENERAL POKER RULES
THE BUY-IN
- When you enter a game, you must make a full buy-in.
At limit poker, a full buy-in is at least ten times
the maximum bet for the game being played, unless
designated otherwise.
- You are allowed to make only one short buy-in for
a game. Adding to your stack is not considered a buy-in,
and may be done in any quantity between hands.
- A player who is forced to transfer from a broken
game or must-move game to a game of the same limit
may continue to play the same amount of money, even
if it is less than the minimum buy-in. A player switching
games voluntarily must have the proper buy-in size
for the new game.
MISDEALS
1. The following circumstances cause a misdeal, provided
attention is called to the error before two players
have acted on their hands. (If two players have acted
in turn, the deal must be played to conclusion, as explained
in rule #2)
(a) The first or second card of the hand has been dealt
faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more boxed cards (improperly faced cards)
are found.
(d) Two or more extra cards have been dealt in the starting
hands of a game.
(e) An incorrect number of cards has been dealt to a
player, except the top card may be dealt if it goes
to the player in proper sequence.
(f) Any card has been dealt out of the proper sequence
(except an exposed card may be replaced by the burncard).
(g) The button was out of position.
(h) The first card was dealt to the wrong position.
(i) Cards have been dealt to an empty seat or a player
not entitled to a hand.
(j) A player has been dealt out who is entitled to a
hand. This player must be present at the table or have
posted a blind or ante.
2. Once action occurs, a misdeal can no longer be declared.
The hand will be played to conclusion, and no money
will be returned to any player whose hand is fouled.
In button games, action is considered to occur when
two players after the blinds have acted on their hands.
In stud games, action is considered to occur when two
players after the forced bet have acted on their hands.
DEAD HANDS
- Your hand is declared dead if:
(a) You fold or announce that you are folding when
facing a bet or a raise.
(b) You throw your hand away in a forward motion
causing another player to act behind you (even if
not facing a bet).
(c) In stud, when facing a bet, you pick your upcards
off the table, turn your upcards facedown, or mix
your upcards and downcards together.
(d) The hand does not contain the proper number
of cards for that particular game (except at stud
a hand missing the final card may be ruled live,
and at lowball and draw high a hand with too few
cards before the draw is live). [See Section 16
- "Explanations," discussion #4, for more information
on the stud portion of this rule.]
(e) You act on a hand with a joker as a holecard
in a game not using a joker. (A player who acts
on a hand without looking at a card assumes the
liability of finding an improper card, as given
in Irregularities, rule #8.)
(f) You have the clock on you when facing a bet
or raise and exceed the specified time limit.
- Cards thrown into the muck may be ruled dead. However,
a hand that is clearly identifiable may be retrieved
at management's discretion if doing so is in the best
interest of the game. We will make an extra effort
to rule a hand retrievable if it was folded as a result
of incorrect information given to the player.
- Cards thrown into another player's hand are dead,
whether they are faceup or facedown.
IRREGULARITIES
- In button games, if it is discovered that the button
was placed incorrectly on the previous hand, the button
and blinds will be corrected for the new hand in a
manner that gives every player one chance for each
position on the round (if possible).
- You must protect your own hand at all times. Your
cards may be protected with your hands, a chip, or
other object placed on top of them. If you fail to
protect your hand, you will have no redress if it
becomes fouled or the dealer accidentally kills it.
- If a card with a different color back appears during
a hand, all action is void and all chips in the pot
are returned to the respective bettors. If a card
with a different color back is discovered in the stub,
all action stands.
- If two cards of the same rank and suit are found,
all action is void, and all chips in the pot are returned
to the players who wagered them (subject to next rule).
- A player who knows the deck is defective has an
obligation to point this out. If such a player instead
tries to win a pot by taking aggressive action (trying
for a freeroll), the player may lose the right to
a refund, and the chips may be required to stay in
the pot for the next deal.
- If there is extra money in the pot on a deal as
a result of forfeited money from the previous deal
(as per rule #5), or some similar reason, only a player
dealt in on the previous deal is entitled to a hand.
- A card discovered faceup in the deck (boxed card)
will be treated as a meaningless scrap of paper. A
card being treated as a scrap of paper will be replaced
by the next card below it in the deck, except when
the next card has already been dealt facedown to another
player and mixed in with other downcards. In that
case, the card that was faceup in the deck will be
replaced after all other cards are dealt for that
round.
- A joker that appears in a game where it is not used
is treated as a scrap of paper. Discovery of a joker
does not cause a misdeal. If the joker is discovered
before a player acts on his or her hand, it is replaced
as in the previous rule. If the player does not call
attention to the joker before acting, then the player
has a dead hand.
- If you play a hand without looking at all of your
cards, you assume the liability of having an irregular
card or an improper joker.
- One or more cards missing from the deck does not
invalidate the results of a hand.
- Before the first round of betting, if a dealer deals
one additional card, it is returned to the deck and
used as the burncard.
- Procedure for an exposed card varies with the poker
form, and is given in the section for each game. A
card that is flashed by a dealer is treated as an
exposed card. A card that is flashed by a player will
play. To obtain a ruling on whether a card was exposed
and should be replaced, a player should announce that
the card was flashed or exposed before looking at
it. A downcard dealt off the table is an exposed card.
- If a card is exposed due to dealer error, a player
does not have an option to take or reject the card.
The situation will be governed by the rules for the
particular game being played.
- If you drop any cards out of your hand onto the
floor, you must still play them.
- If the dealer prematurely deals any cards before
the betting is complete, those cards will not play,
even if a player who has not acted decides to fold.
BETTING AND RAISING
- Check-raise is permitted in all games, except in
certain forms of lowball.
- In no-limit and pot-limit games, unlimited raising
is allowed.
- In limit poker, for a pot involving three or more
players who are not all-in, these limits on raises
apply:
(a) A game with three or more betting rounds allows
a maximum of a bet and three raises.
(b) A game with two betting rounds (such as lowball
or draw) allows a maximum of a bet and four raises.
[See "Section 16 - Explanations," discussion #6, for
more information on this rule.]
- Unlimited raising is allowed in heads-up play. This
applies any time the action becomes heads-up before
the raising has been capped. Once the raising is capped
on a betting round, it cannot be uncapped by a subsequent
fold that leaves two players heads-up.
- In limit play, an all-in wager of less than half
a bet does not reopen the betting for any player who
has already acted and is in the pot for all previous
bets. A player facing less than half a bet may fold,
call, or complete the wager. An all-in wager of a
half a bet or more is treated as a full bet, and a
player may fold, call, or make a full raise. (An example
of a full raise is on a $20 betting round, raising
a $15 all-in bet to $35).
- ny wager must be at least the size of the previous
bet or raise in that round, unless a player is going
all-in.
- The smallest chip that may be wagered in a game
is the smallest chip used in the antes, blinds, rake,
or collection. (Certain games may use a special rule
that does not allow chips used only in house revenue
to play.) Smaller chips than this do not play even
in quantity, so a player wanting action on such chips
must change them up between deals. If betting is in
dollar units or greater, a fraction of a dollar does
not play. A player going all-in must put all chips
that play into the pot.
- A verbal statement denotes your action and is binding.
If in turn you verbally declare a fold, check, bet,
call, or raise, you are forced to take that action.
- Rapping the table with your hand is a pass.
- Deliberately acting out of turn will not be tolerated.
A player who checks out of turn may not bet or raise
on the next turn to act. An action or verbal declaration
out of turn may be ruled binding if there is no bet,
call, or raise by an intervening player acting after
the infraction has been committed.
- To retain the right to act, a player must stop the
action by calling 'time' (or an equivalent word).
Failure to stop the action before three or more players
have acted behind you may cause you to lose the right
to act. You cannot forfeit your right to act if any
player in front of you has not acted, only if you
fail to act when it legally becomes your turn. Therefore,
if you wait for someone whose turn comes before you,
and three or more players act behind you, this still
does not hinder your right to act.
- In limit poker, if you make a forward motion with
chips and thus cause another player to act, you may
be forced to complete your action.
- A player who bets or calls by releasing chips into
the pot is bound by that action and must make the
amount of the wager correct. (This also applies right
before the showdown when putting chips into the pot
causes the opponent to show the winning hand before
the full amount needed to call has been put into the
pot.) However, if you are unaware that the pot has
been raised, you may withdraw that money and reconsider
your action, provided that no one else has acted after
you. At pot-limit or no-limit betting, if there is
a gross misunderstanding concerning the amount of
the wager, see Section 14, Rule 8.
- String raises are not allowed. To protect your right
to raise, you should either declare your intention
verbally or place the proper amount of chips into
the pot. Putting a full bet plus a half-bet or more
into the pot is considered to be the same as announcing
a raise, and the raise must be completed. (This does
not apply in the use of a single chip of greater value.)
- If you put a single chip in the pot that is larger
than the bet, but do not announce a raise, you are
assumed to have only called. Example: In a $3-$6 game,
when a player bets $6 and the next player puts a $25
chip in the pot without saying anything, that player
has merely called the $6 bet.
- All wagers and calls of an improperly low amount
must be brought up to proper size if the error is
discovered before the betting round has been completed.
This includes actions such as betting a lower amount
than the minimum bring-in (other than going all-in)
and betting the lower limit on an upper limit betting
round. If a wager is supposed to be made in a rounded
off amount, is not, and must be corrected, it shall
be changed to the proper amount nearest in size. No
one who has acted may change a call to a raise because
the wager size has been changed.
THE SHOWDOWN
- To win any part of a pot, a player must show all
of his cards faceup on the table, whether they were
used in the final hand played or not.
- Cards speak (cards read for themselves). The dealer
assists in reading hands, but players are responsible
for holding onto their cards until the winner is declared.
Although verbal declarations as to the contents of
a hand are not binding, deliberately miscalling a
hand with the intent of causing another player to
discard a winning hand is unethical and may result
in forfeiture of the pot. (For more information on
miscalling a hand see 'Section 11 - Lowball,' Rule
15 and Rule 16.)
- Any player, dealer, or floorperson who sees an incorrect
amount of chips put into the pot, or an error about
to be made in awarding a pot, has an ethical obligation
to point out the error. Please help us keep mistakes
of this nature to a minimum.
- All losing hands will be killed by the dealer before
a pot is awarded.
- Any player who has been dealt in may request to
see any hand that has been called, even if the opponent's
hand or the winning hand has been mucked. However,
this is a privilege that may be revoked if abused.
If a player other than the pot winner asks to see
a hand that has been folded, that hand is dead. If
the winning player asks to see a losing player's hand,
both hands are live, and the best hand wins.
- Show one, show all. Players are entitled to receive
equal access to information about the contents of
another player's hand. After a deal, if cards are
shown to another player, every player at the table
has a right to see those cards. During a deal, cards
that were shown to an active player who might have
a further wagering decision on that betting round
must immediately be shown to all the other players.
If the player who saw the cards is not involved in
the deal, or cannot use the information in wagering,
the information should be withheld until the betting
is over, so it does not affect the normal outcome
of the deal. Cards shown to a person who has no more
wagering decisions on that betting round, but might
use the information on a later betting round, should
be shown to the other players at the conclusion of
that betting round. If only a portion of the hand
has been shown, there is no requirement to show any
of the unseen cards. The shown cards are treated as
given in the preceding part of this rule.
- If everyone checks (or is all-in) on the final betting
round, the player who acted first is the first to
show the hand. If there is wagering on the final betting
round, the last player to take aggressive action by
a bet or raise is the first to show the hand. In order
to speed up the game, a player holding a probable
winner is encouraged to show the hand without delay.
If there is a side pot, players involved in the side
pot should show their hands before anyone who is all-in
for only the main pot.
TIES
- The ranking of suits from highest to lowest is spades,
hearts, diamonds, clubs. Suits never break a tie for
winning a pot. Suits are used to break a tie between
cards of the same rank (no redeal or redraw).
- Dealing a card to each player is used to determine
things like who moves to another table. If the cards
are dealt, the order is clockwise starting with the
first player on the dealer's left (the button position
is irrelevant). Drawing a card is used to determine
things like who gets the button in a new game, or
seating order coming from a broken game.
- An odd chip will be broken down to the smallest
unit used in the game.
- No player may receive more than one odd chip.
- If two or more hands tie, an odd chip will be awarded
as follows:
(a) In a button game, the first hand clockwise
from the button gets the odd chip.
(b) In a stud game, the odd chip will be given to
the highest card by suit in all high games, and
to the lowest card by suit in all low games. (When
making this determination, all cards are used, not
just the five cards that constitute the player's
hand.)
(c) In high-low split games, the high hand receives
the odd chip in a split between the high and the
low hands. The odd chip between tied high hands
is awarded as in a high game of that poker form,
and the odd chip between tied low hands is awarded
as in a low game of that poker form. If two players
have identical hands, the pot will be split as evenly
as possible.
(d) All side pots and the main pot will be split
as separate pots, not mixed together.

SECTION 4 - BUTTON AND BLIND USE
In button games, a non-playing dealer normally does
the actual dealing. A round disk called the button is
used to indicate which player has the dealer position.
The player with the button is last to receive cards
on the initial deal and has the right of last action
after the first betting round. The button moves clockwise
after a deal ends to rotate the advantage of last action.
One or more blind bets are usually used to stimulate
action and initiate play. Blinds are posted before the
players look at their cards. Blinds are part of a player's
bet, unless the structure of a game or the situation
requires part or all of a particular blind to be 'dead.'
Dead chips are not part of a player's bet. With two
blinds, the small blind is posted by the player immediately
clockwise from the button, and the big blind is posted
by the player two positions clockwise from the button.
With more than two blinds, the little blind is normally
left of the button (not on it). Action is initiated
on the first betting round by the first player to the
left of the blinds. On all subsequent betting rounds,
the action begins with the first active player to the
left of the button.
RULES FOR USING BLINDS
- The minimum bring-in and allowable raise sizes
for the opener are specified by the poker form used
and blind amounts set for a game. They remain the
same even when the player in the blind does not have
enough chips to post the full amount.
- Each round every player must get an opportunity
for the button, and meet the total amount of the blind
obligations. Either of the following methods of button
and blind placement may be designated to do this:
(a) Moving button ' The button always moves forward
to the next player and the blinds adjust accordingly.
There may be more than one big blind.
(b) Dead button ' The big blind is posted by the player
due for it, and the small blind and button are positioned
accordingly, even if this means the small blind or
the button is placed in front of an empty seat, giving
the same player the privilege of last action on consecutive
hands. [See "Section 16 - Explanations," discussion
#1, for more information on this rule.]
- A player who posts a blind has the option of raising
the pot at the first turn to act. (This does not apply
when a "dead blind" for the collection is used in
a game and has been posted).
- In heads-up play with two blinds, the small blind
is on the button.
- A new player entering the game has the following
options:
(a) Wait for the big blind.
(b) Post an amount equal to the big blind and immediately
be dealt a hand. (In lowball, a new player must either
post an amount double the big blind or wait for the
big blind.)
- A new player who elects to let the button go by
once without posting is not treated as a player in
the game who has missed a blind, and needs to post
only the big blind when entering the game.
- A person playing over is considered a new player,
and must post the amount of the big blind or wait
for the big blind.
- A new player cannot be dealt in between the big
blind and the button. Blinds may not be made up between
the big blind and the button. You must wait until
the button passes. [See "Section 16 - Explanations,"
discussion #3, for more information on this rule.]
- When you post the big blind, it serves as your opening
bet. When it is your next turn to act, you have the
option to raise.
- A player who misses any or all blinds can resume
play by either posting all the blinds missed or waiting
for the big blind. If you choose to post the total
amount of the blinds, an amount up to the size of
the minimum opening bet is live. The remainder is
taken by the dealer to the center of the pot and is
not part of your bet. When it is your next turn to
act, you have the option to raise.
- If a player who owes a blind (as a result of a missed
blind) is dealt in without posting, the hand is dead
if the player looks at it before putting up the required
chips, and has not yet acted. If the player acts on
the hand and plays it, putting chips into the pot
before the error is discovered, the hand is live,
and the player is required to post on the next deal.
- A player who goes all-in and loses is obligated
to make up the blinds if they are missed before a
rebuy is made. (The person is not treated as a new
player when reentering.)
- These rules about blinds apply to a newly started
game: (a) Any player who drew for the button is considered
active in the game and is required to make up any
missed blinds. (b) A new player will not be required
to post a blind until the button has made one complete
revolution around the table, provided a blind has
not yet passed that seat. (c) A player may change
seats without penalty, provided a blind has not yet
passed the new seat.
- In all multiple-blind games, a player who changes
seats will be dealt in on the first available hand
in the same relative position. Example: If you move
two active positions away from the big blind, you
must wait two hands before being dealt in again. If
you move closer to the big blind, you can be dealt
in without any penalty. If you do not wish to wait
and have not yet missed a blind, then you can post
an amount equal to the big blind and receive a hand.
(Exception: At lowball you must kill the pot, wait
for the same relative position, or wait for the big
blind; see 'Section 11 ' Lowball,' rule #7.)
- A player who "deals off" (by playing the button
and then immediately getting up to change seats) can
allow the blinds to pass the new seat one time and
reenter the game behind the button without having
to post a blind.
- A live 'straddle bet" is not allowed at limit poker
except in specified games.

SECTION 5 - HOLD'EM
In hold'em, players receive two downcards as their
personal hand (holecards), after which there is a round
of betting. Three boardcards are turned simultaneously
(called the 'flop') and another round of betting occurs.
The next two boardcards are turned one at a time, with
a round of betting after each card. The boardcards are
community cards, and a player may use any five-card
combination from among the board and personal cards.
A player may even use all of the boardcards and no personal
cards to form a hand (play the board). A dealer button
is used. The usual structure is to use two blinds, but
it is possible to play the game with one blind, multiple
blinds, an ante, or combination of blinds plus an ante.
RULES
These rules deal only with irregularities. See the
previous chapter, 'Button and Blind Use,' for rules
on that subject.
- If the first or second holecard dealt is exposed,
a misdeal results. The dealer will retrieve the card,
reshuffle, and recut the cards. If any other holecard
is exposed due to a dealer error, the deal continues.
The exposed card may not be kept. After completing
the hand, the dealer replaces the card with the top
card on the deck, and the exposed card is then used
for the burncard. If more than one holecard is exposed,
this is a misdeal and there must be a redeal.
- If the dealer mistakenly deals the first player
an extra card (after all players have received their
starting hands), the card will be returned to the
deck and used for the burncard. If the dealer mistakenly
deals more than one extra card, it is a misdeal.
- If the flop contains too many cards, it must be
redealt. (This applies even if it were possible to
know which card was the extra one.)
- If the flop needs to be redealt because the cards
were prematurely flopped before the betting was complete,
or the flop contained too many cards, the boardcards
are mixed with the remainder of the deck. The burncard
remains on the table. After shuffling, the dealer
cuts the deck and deals a new flop without burning
a card. [See "Section 16 - Explanations," discussion
#2, for more information on this rule.]
- If more than one card has been burned before the
flop round of betting begins, and any cards have been
turned faceup, the flop is invalid if the error is
discovered before betting has started. The flop shall
be redealt as per the previous rule. If the error
has been discovered without the identity of any flop-cards
being divulged, the proper flop shall be used. If
betting has started before attention is called to
the error, the flop actually dealt must be used.
- If the dealer turns the fourth card on the board
before the betting round is complete, the card is
taken out of play for that round, even if subsequent
players elect to fold. Nobody has an option of accepting
or rejecting the card. The betting is then completed.
The error is rectified in a manner to least influence
the identity of the boardcards that would have been
used without the error. The dealer burns and deals
what would have been the fifth card in the fourth
card's place. After this round of betting, the dealer
reshuffles the deck, including the card that was taken
out of play, but not including the burncards or discards.
The dealer then cuts the deck and deals the final
card without burning a card. If the fifth card is
turned up prematurely, the deck is reshuffled and
dealt in the same manner. [See "Section 16 - Explanations,"
discussion #2, for more information on this rule.]
- If more than one card has been burned, the error
shall be rectified if the mistake is discovered before
betting starts. If the error is not discovered before
betting starts, the card dealt faceup must be used.
- You must declare that you are playing the board
before you throw your cards away; otherwise you relinquish
all claim to the pot.

SECTION 6 - OMAHA
Omaha is similar to hold'em in using a three-card flop
on the board, a fourth boardcard, and then a fifth boardcard.
Each player is dealt four holecards (instead of two)
at the start. In order to make a hand, a player must
use precisely two holecards with three boardcards. The
betting is the same as in hold'em, using a preflop,
flop, turn, and river betting rounds. At the showdown,
the entire four-card hand should be shown to receive
the pot.
RULES OF OMAHA
All the rules of hold'em apply to Omaha except the
rule on playing the board, which is not possible in
Omaha (because you must use two cards from your hand
and three cards from the board).

SECTION 7 - OMAHA HIGH-LOW
Omaha is often played high-low split. The player may
use any combination of two holecards and three boardcards
for the high hand and another (or the same) combination
of two holecards and three boardcards for the low hand.
The rules governing kill pots are listed in 'Section
13 ' Kill Pots.'
RULES OF OMAHA HIGH-LOW
- All the rules of Omaha apply to Omaha high-low
split except as below.
- A qualifier of 8-or-better for low is used. This
means to win the low half of the pot, a player's hand
at the showdown must have five cards of different
ranks that are an eight or lower in rank. (An ace
is the highest card and also the lowest card.) If
there is no qualifying hand for low, the best high
hand wins the whole pot.

SECTION 8 - SEVEN-CARD STUD
Seven-card stud is played with a starting hand of two
downcards and one upcard dealt before the first betting
round. There are then three more upcards and a final
downcard, with a betting round after each, for a total
of five betting rounds on a deal played to the showdown.
The best five-card poker hand wins the pot. In all fixed-limit
games, the smaller bet is wagered for the first two
betting rounds, and the larger bet is wagered for the
last three betting rounds (on the fifth, sixth, and
seventh cards). If there is an open pair on the fourth
card, any player has the option of making the smaller
or larger bet. Deliberately changing the order of your
upcards in a stud game is improper because it unfairly
misleads the other players.
RULES OF SEVEN-CARD STUD
- The first round of betting starts with a forced
bet by the lowest upcard by suit. On subsequent betting
rounds, the high hand on board initiates the action
(a tie is broken by position, with the player who
received cards first acting first).
- The player with the forced bet has the option of
opening for a full bet.
- Increasing the amount wagered by the opening forced
bet up to a full bet does not count as a raise, but
merely as a completion of the bet. For example: In
$15-$30 stud, the lowcard opens for $5. If the next
player increases the bet to $15 (completes the bet),
up to three raises are then allowed when using a three-raise
limit.
- In all fixed-limit games, when an open pair is showing
on fourth street (second upcard), any player has the
option of betting either the lower or the upper limit.
For example: In a $5-$10 game, if you have a pair
showing and are the high hand, you may bet either
$5 or $10. If you bet $5, any player then has the
option to call $5, raise $5, or raise $10. If a $10
raise is made, then all other raises must be in increments
of $10. If the player high with the open pair on fourth
street checks, then subsequent players have the same
options that were given to the player who was high.
- If your first or second holecard is accidentally
turned up by the dealer, then your third card will
be dealt down. If both holecards are dealt up, you
have a dead hand and receive your ante back. If the
first card dealt faceup would have been the lowcard,
action starts with the first hand to that player's
left. That player may fold, open for the forced bet,
or open for a full bet. (In tournament play, if a
downcard is dealt faceup, a misdeal is called.)
- If you are not present at the table when it is your
turn to act on your hand, you forfeit your ante and
your forced bet, if any. If you have not returned
to the table in time to act, the hand will be killed
when the betting reaches your seat. (In tournament
play, the dealer is instructed to kill the hand of
any absent player as soon as all the players have
received their entire starting hands.)
- If a hand is folded when there is no wager, that
seat will continue to receive cards until the hand
is killed as a result of a bet (so the fold does not
affect who gets the cards to come).
- If you are all in for the ante and have the lowcard,
the player to your left acts first. That player may
fold, open for the forced bet, or open for a full
bet.
- If the wrong person is designated as low and that
person bets, the action will be corrected to the true
lowcard if the next player has not yet acted. The
incorrect lowcard takes back the wager and the true
lowcard must bet. If the next hand has acted after
the incorrect lowcard wager, the wager stands, action
continues from there, and the true lowcard has no
obligations.
- If you pick up your upcards without calling when
facing a wager, this is a fold and your hand is dead.
This act has no significance at the showdown because
betting is over; the hand is live until discarded.
- A card dealt off the table is treated as an exposed
card.
- The dealer announces the lowcard, the high hand,
all raises, and all pairs. Dealers do not announce
possible straights or flushes (except for specified
low-stakes games).
- If the dealer burns two cards for one round or fails
to burn a card, the cards will be corrected, if at
all possible, to their proper positions. If this should
happen on a final downcard, and either a card intermingles
with a player's other holecards or a player looks
at the card, the player must accept that card.
- If the dealer burns and deals one or more cards
before a round of betting has been completed, the
card(s) must be eliminated from play. After the betting
for that round is completed, an additional card for
each remaining player still active in the hand is
also eliminated from play (to later deal the same
cards to the players who would have received them
without the error). After that round of betting has
concluded, the dealer burns a card and play resumes.
The removed cards are held off to the side in the
event the dealer runs out of cards. If the prematurely
dealt card is the final downcard and has been looked
at or intermingled with the player's other holecards,
the player must keep the card, and on sixth street
betting may not bet or raise (because the player now
has all seven cards).
- If there are not enough cards left in the deck for
all players, all the cards are dealt except the last
card, which is mixed with the burncards (and any cards
removed from the deck, as in the previous rule). The
dealer then scrambles and cuts these cards, burns
again, and delivers the remaining downcards, using
the last card if necessary. If there are not as many
cards as players remaining without a card, the dealer
does not burn, so that each player can receive a fresh
card. If the dealer determines that there will not
be enough fresh cards for all of the remaining players,
then the dealer announces to the table that a common
card will be used. The dealer will burn a card and
turn one card faceup in the center of the table as
a common card that plays in everyone's hand. The player
who is now high using the common card initiates the
action for the last round.
- An all-in player should receive holecards dealt
facedown, but if the final holecard to such a player
is dealt faceup, the card must be kept, and the other
players receive their normal card.
- If the dealer turns the last card faceup to any
player, the hand now high on the board using all the
upcards will start the action. The following rules
apply to the dealing of cards: (a) If there are more
than two players, all remaining players receive their
last card facedown. A player whose last card is faceup
has the option of declaring all-in (before betting
action starts). (b) If there are only two players
remaining and the first player's final downcard is
dealt faceup, the second player's final downcard will
also be dealt faceup, and the betting proceeds as
normal. In the event the first player's final card
is dealt facedown and the opponent's final card is
dealt faceup, the player with the faceup final card
has the option of declaring all-in (before betting
action starts).
- A hand with more than seven cards is dead. A hand
with less than seven cards at the showdown is dead,
except any player missing a seventh card may have
the hand ruled live. [See "Section 16 - Explanations,"
discussion #4, for more information on this rule.]
- A player who calls a bet even though beaten by an
opponent's upcards is not entitled to a refund. (The
player is receiving information about an opponent's
hand that is not available for free.)

SECTION 9 - SEVEN-CARD STUD LOW (RAZZ)
The lowest-ranking hand wins the pot. Aces are low
only, and two aces are the lowest pair. The format is
similar to seven-card stud high, except the high card
(aces are low) is required to make the forced bet on
the first round, and the low hand acts first on all
subsequent rounds. Straights and flushes have no ranking,
so the best possible hand is 5-4-3-2-A (a wheel). An
open pair does not affect the betting limit.
RULES OF RAZZ
- All seven-card stud rules apply in razz except
as otherwise noted.
- The lowest hand wins the pot. Aces are low, and
straights and flushes have no effect on the low value
of a hand. The best possible hand is 5-4-3-2-A.
- The highest card by suit starts the action with
a forced bet. The low hand acts first on all subsequent
rounds. If the low hand is tied, the first player
clockwise from the dealer starts the action.
- Fixed-limit games use the lower limit on third and
fourth streets and the upper limit on subsequent streets.
An open pair does not affect the limit. The dealer
announces all pairs the first time they occur, except
pairs of facecards, which are never announced.

SECTION 10 - SEVEN-CARD STUD HIGH-LOW
Seven-card stud high-low split is a stud game which
is played both high and low. A qualifier of 8-or-better
for low applies to all high-low split games (unless
a specific posting to the contrary is displayed). This
means to win the low half of the pot, a player's hand
at the showdown must have five cards of different ranks
that are an eight or lower in rank. (An ace is the highest
card and also the lowest card.) If there is no qualifying
hand for low, the best high hand wins the whole pot.
A player may use any five cards to make the best high
hand, and the same or any other grouping of five cards
to make the best low hand.
RULES OF SEVEN-CARD STUD HIGH-LOW
- All rules for seven-card stud apply to seven-card
stud high-low split, except as noted.
- A player may use any five cards to make the best
high hand and any five cards, whether the same as
the high hand or not, to make the best low hand.
- An ace is the highest card and also the lowest card.
- The low card by suit initiates the action on the
first round, with an ace counting as a high card for
this purpose. On subsequent rounds, the high hand
initiates the action. If the high hand is tied, the
first player in the tie clockwise from the dealer
acts first.
- Straights and flushes do not affect the value of
a low hand.
- Fixed-limit games use the lower limit on third and
fourth streets and the upper limit on subsequent rounds.
An open pair on fourth street does not affect the
limit.
- Splitting pots is determined only by the cards,
and not by agreement among players.
- When there is an odd chip in a pot, the chip goes
to the high hand. If two players split the pot by
tying for both the high and the low, the pot shall
be split as evenly as possible, and the player with
the highest card by suit receives the odd chip. When
making this determination, all cards are used, not
just the five cards used for the final hand played.
- When there is one odd chip in the high portion of
the pot and two or more high hands split all or half
the pot, the odd chip goes to the player with the
high card by suit. When two or more low hands split
half the pot, the odd chip goes to the player with
the low card by suit.

SECTION 11 - LOWBALL
Lowball is draw poker with the lowest hand winning
the pot. Each player is dealt five cards facedown, after
which there is a betting round. Players are required
to open with a bet or fold. The players who remain in
the pot after the first betting round now have an option
to improve their hand by replacing cards in their hands
with new ones. This is the draw. The game is normally
played with one or more blinds, sometimes with an ante
added. Some betting structures allow the big blind to
be called; other structures require the minimum open
to be double the big blind. In limit poker, the usual
structure has the limit double after the draw (Northern
California is an exception). The most popular forms
of lowball are ace-to-five lowball (also known as California
lowball), and deuce-to-seven lowball (also known as
Kansas City lowball). Ace-to-five lowball gets its name
because the best hand at that form is 5-4-3-2-A. Deuce-to-seven
lowball gets its name because the best hand at that
form is 7-5-4-3-2 (not of the same suit). For a further
description of the forms of lowball, please see the
individual section for each game. All rules governing
kill pots are listed in 'Section 13 ' Kill Pots.'
RULES OF LOWBALL
- The rules governing misdeals for hold'em and other
button games will be used for lowball. [See "Section
16 - Explanations," discussion #7, for more information
on this rule.] These rules governing misdeals are
reprinted here for convenience. 'The following circumstances
cause a misdeal, provided attention is called to the
error before two players have acted on their hands:
(a) The first or second card of the hand has been
dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more extra cards have been dealt in the
starting hands of a game.
(d) An incorrect number of cards has been dealt to
a player, except the button may receive one more card
to complete a starting hand.
(e) The button was out of position.
(f) The first card was dealt to the wrong position.
(g) Cards have been dealt out of the proper sequence.
(h) Cards have been dealt to an empty seat or a player
not entitled to a hand.
(i) A player has been dealt out who is entitled to
a hand. This player must be present at the table or
have posted a blind or ante.'
- In limit play, a bet and four raises are allowed
in multihanded pots. [See "Section 16 - Explanations,"
discussion #6, for more information on this rule.]
- As a new player, you have two options:
(a) To wait for the big blind.
(b) To kill the pot for double the amount of the big
blind.
- In a single-blind game, a player who has less than
half a blind may receive a hand. However, the next
player is obligated to take the blind. If the all-in
player wins the pot or buys in again, that player
will then be obligated to either take the blind on
the next deal or sit out until due for the big blind.
- In single-blind games, half a blind or more constitutes
a full blind.
- In single-blind games, if you fail to take the blind,
you may only be dealt in on the blind.
- In multiple-blind games, if for any reason the big
blind passes your seat, you may either wait for the
big blind or kill the pot in order to receive a hand.
This does not apply if you have taken all of your
blinds and changed seats. In this situation, you may
be dealt in as soon as your position relative to the
blinds entitles you to a hand (the button may go by
you once without penalty).
- Before the draw, whether an exposed card must be
taken depends on the form of lowball being played;
see that form. (The player never has an option.)
- On the draw, an exposed card cannot be taken. The
draw is completed to each player in order, and then
the exposed card is replaced.
- A player may draw up to four consecutive cards.
If a player wishes to draw five new cards, four are
dealt right away, and the fifth card after everyone
else has drawn cards. If the last player wishes to
draw five new cards, four are dealt right away, and
a card is burned before the player receives a fifth
card. [See "Section 16 - Explanations," discussion
#9, for more information about this rule.]
- Five cards constitute a playing hand; more or fewer
than five cards after the draw constitutes a fouled
hand. Before the draw, if you have fewer than five
cards in your hand, you may receive additional cards,
provided no action has been taken by the first player
to act (unless that action occurs before the deal
is completed). However, the dealer position may still
receive a missing fifth card, even if action has taken
place. If action has been taken, you are entitled
on the draw to receive the number of cards necessary
to complete a five-card hand.
- You may change the number of cards you wish to draw,
provided:
(a) No card has been dealt off the deck in response
to your request (including the burncard).
(b) No player has acted, in either the betting or
indicating the number of cards to be drawn, based
on the number of cards you have requested.
- If you are asked how many cards you drew by another
active player, you are obligated to respond until
there has been action after the draw, and the dealer
is also obligated to respond. Once there is any action
after the draw, you are no longer obliged to respond
and the dealer cannot respond.
- Rapping the table in turn constitutes either a
pass or the declaration of a pat hand that does not
want to draw any cards, depending on the situation.
- Cards speak (cards read for themselves). However,
you are not allowed to claim a better hand than you
hold. (Example: If a player calls an "8", that player
must produce at least an "8" low or better to win.
But if a player erroneously calls the second card
incorrectly, such as '8-6' when actually holding an
8-7, no penalty applies.) If you miscall your hand
and cause another player to foul his or her hand,
your hand is dead. If both hands remain intact, the
best hand wins. If a miscalled hand occurs in a multihanded
pot, the miscalled hand is dead, and the best remaining
hand wins the pot. For your own protection, always
hold your hand until you see your opponent's cards.
- Any player spreading a hand with a pair in it must
announce "pair" or risk losing the pot if it causes
any other player to foul a hand. If two or more hands
remain intact, the best hand wins the pot.
ACE-TO-FIVE LOWBALL
In ace-to-five lowball, the best hand is any 5-4-3-2-A.
Straights and flushes do not count against your hand.
- If a joker is used, it becomes the lowest card
not present in your hand. The joker is assumed to
be in use unless the contrary is posted.
- In limit play, check-raise is not permitted (unless
the players are alerted that it is allowed).
- In limit ace-to-five lowball, before the draw, an
exposed card of seven or under must be taken, and
an exposed card higher than a seven must be replaced
after the deal has been completed. This first exposed
card is used as the burncard. [See "Section 16 - Explanations,"
discussion #8, for more information on this rule.]
- In limit play, the 'sevens rule' is assumed to be
in use (the players should be alerted if it is not).
If you check a seven or better and it is the best
hand, all action after the draw is void, and you cannot
win any money on any subsequent bets. You are still
eligible to win whatever existed in the pot before
the draw if you have the best hand. If you check a
seven or better and the hand is beaten, you lose the
pot and any additional calls you make. If there is
an all-in bet after the draw that is less than half
a bet, a seven or better may just call and win that
bet. However, if another player overcalls this short
bet and loses, the person who overcalls receives the
bet back. If the seven or better completes to a full
bet, this fulfills all obligations.
DEUCE-TO-SEVEN LOWBALL
In deuce-to-seven lowball (sometimes known as Kansas
City lowball), in most respects, the worst conventional
poker hand wins. Straights and flushes count against
you, crippling the value of a hand. The ace is used
only as a high card. Therefore, the best hand is 7-5-4-3-2,
not all of the same suit. The hand 5-4-3-2-A is not
considered to be a straight, but an ace-5 high, so it
beats other ace-high hands and pairs, but loses to king-high.
A pair of aces is the highest pair, so it loses to any
other pair. The rules for deuce-to-seven lowball are
the same as those for ace-to-five lowball, except for
the following differences:
- The best hand is 7-5-4-3-2 of at least two different
suits. Straights and flushes count against you, and
aces are considered high only.
- 2. Before the draw, an exposed card of 7, 5, 4,
3, or, 2 must be taken. Any other exposed card must
be replaced (including a 6).
- 3. Check-raise is allowed on any hand after the
draw, and a seven or better is not required to bet.
NO-LIMIT AND POT-LIMIT LOWBALL
- All the rules for no-limit and pot-limit poker
(see Section 14 - No-limit and Pot-limit) apply to
no-limit and pot-limit lowball. All other lowball
rules apply, except as noted.
- A player is not entitled to know that an opponent
does not hold the best possible hand, so these rules
for exposed cards before the draw apply:
(a) In ace-to-five lowball, a player must take an
exposed card of A, 2, 3, 4, or 5, and any other card
must be replaced.
(b) In deuce-to-seven lowball, the player must take
an exposed card of 2, 3, 4, 5, or 7, and any other
card including a 6 must be replaced.
- After the draw, any exposed card must be replaced.
- After the draw, a player may check any hand without
penalty (The sevens rule is not used).
- Check-raise is allowed.

SECTION 12 - DRAW HIGH
There are two betting rounds, one before the draw and
one after the draw. The game is played with a button
and an ante. Players in turn may check, open for the
minimum, or open with a raise. After the first betting
round the players have the opportunity to draw new cards
to replace the ones they discard. Action after the draw
starts with the opener, or next player proceeding clockwise
if the opener has folded. The betting limit after the
draw is twice the amount of the betting limit before
the draw. Some draw high games allow a player to open
on anything; others require the opener to have a pair
of jacks or better.
RULES OF DRAW HIGH
- A maximum of a bet and four raises is permitted
in multihanded pots. [See "Section 16 - Explanations,"
discussion #6, for more information on this rule.]
- Check-raise is permitted both before and after the
draw.
- Any card that is exposed by the dealer before the
draw must be kept.
- Five cards constitute a playing hand. Less than
five cards for a player (other than the button) before
action has been taken is a misdeal. If action has
been taken, a player with fewer than five cards may
draw the number of cards necessary to complete a five-card
hand. The button may receive the fifth card even if
action has taken place. More or fewer than five cards
after the draw constitutes a fouled hand.
- A player may draw up to four consecutive cards.
If a player wishes to draw five new cards, four are
dealt right away, and the fifth card after everyone
else has drawn cards. If the last player wishes to
draw five new cards, four are dealt right away, and
a card is burned before the player receives a fifth
card. [See "Section 16 - Explanations," discussion
#9, for more information about this rule.]
- You may change the number of cards you wish to draw,
provided:
(a) No cards have been dealt off the deck in response
to your request (including the burncard).
(b) No player has acted, in either the betting or
indicating the number of cards to be drawn, based
on the number of cards you have requested.
- If you are asked how many cards you drew by another
active player, you are obligated to respond until
there has been action after the draw, and the dealer
is also obligated to respond. Once there is any action
after the draw, you are no longer obliged to respond
and the dealer cannot respond.
- On the draw, an exposed card cannot be taken. The
draw is completed to each player in order, and then
the exposed card is replaced.
- Rapping the table in turn constitutes either a pass
or the declaration of a pat hand that does not want
to draw any cards, depending on the situation. A player
who indicates a pat hand by rapping the table, not
knowing the pot has been raised, may still play his
or her hand.
- You may not change your seat between hands when
there are multiple antes or forfeited money in the
pot.
- You have the right to pay the ante (whether single
or multiple) at any time and receive a hand, unless
there is any additional money in the pot that has
been forfeited during a hand in which you were not
involved.
- If the pot has been declared open by an all-in player
playing for just the antes, all callers must come
in for the full opening bet.
- If you have only a full ante and no other chips
on the table, you may play for just the antes. If
no one opens and there is another ante, you may still
play for that part of the antes that you have matched,
without putting in any more money.
JACKS-OR-BETTER
- A pair of jacks or better is required to open the
pot. If no player opens the pot, the button moves
forward and each player must ante again, unless the
limit of antes has been reached for that particular
game. (Most games allow three consecutive deals before
anteing stops.)
- If the opener should show false openers before the
draw, any other active player has the opportunity
to declare the pot opened. However, any player who
originally passed openers is not eligible to declare
the pot open. The false opener has a dead hand and
the opening bet stays in the pot. Any other bet placed
in the pot by the opener may be withdrawn, provided
the action before the draw is not completed. If no
other player declares the pot open, all bets are returned
except the opener's first bet. The first bet and antes
will remain in the pot, and all players who were involved
in that hand are entitled to play the next hand after
anteing again.
- Any player who has legally declared the pot opened
must prove openers in order to win the pot.
- In all cases, the pot will play (even if the opener
shows or declares a fouled hand) if there has been
a raise, two or more players call the opening bet,
or all action is completed before the draw.
- Even if you are all in for just the ante (or part
of the ante), you may declare the pot open if you
have openers. If you are all in and falsely declare
the pot open, you will lose the ante money and may
not continue to play on any subsequent deals until
a winner is determined. Even if you buy in again,
you must wait until the pot has been legally opened
and someone else has won it before you can resume
playing.
- Once action has been completed before the draw,
the opener may not withdraw any bets, whether or not
the hand contains openers.
- An opener may be allowed to retrieve a discarded
hand to prove openers, at management's discretion.
- Any player may request that the opener retain the
opening hand and show it after the winner of the pot
has been determined.
- You may split openers, but you must declare that
you are splitting and place all discards under a chip
to be exposed by the dealer after the completion of
the hand. If you declare that you are splitting openers,
but it is determined that you could not possibly have
had openers when your final hand is compared with
your discards, you will lose the pot.
- You are not splitting openers if you retain openers.
If you begin with the ace, joker, king, queen of spades,
and the ten of clubs, you are not splitting if you
throw the ten of clubs away. You are breaking a straight
to draw to a royal flush, and in doing so, you have
retained openers (ace-joker for two aces).
- After the draw, if you call the opener's bet and
cannot beat openers, you will not get your bet back.
(You have received information about opener's hand
that is not free.)
THE JOKER
- The players will be alerted as to whether the joker
is in use.
- The joker may be used only as an ace, or to complete
a straight, flush, or straight flush. (Thus it is
not a completely wild card.)
- If the joker is used to make a flush, it will be
the highest card of the flush not present in the hand.
- Five aces is the best possible hand (four aces and
joker).

SECTION 13 - KILL POTS
To kill a pot means to post an overblind that increases
the betting limit. A full kill is double the amount
of the big blind, and doubles the betting limits. A
half kill is one-and-a-half times the big blind, and
increases the betting limits by that amount. A kill
may be optional in a game, and is often used at lowball
when a player wants to be dealt in right away instead
of waiting to take the big blind. A kill may be required
in a game for any time a specified event takes place.
In high-low split games using a required kill, a player
who scoops a pot bigger than a set size must kill the
next pot. In other games using a required kill, a player
who wins two consecutive pots must kill the next pot.
In this type of kill game, a marker called a 'kill button'
indicates which player has won the pot, and the winner
keeps this marker until the next hand is completed.
If the player who has the kill button wins a second
consecutive pot and it qualifies monetarily, that player
must kill the next pot.
RULES OF KILL POTS
- The kill button is neutral (belonging to no player)
if:
(a) It is the first hand of a new game.
(b) The winner of the previous pot has quit the game.
(c) The previous pot was split and neither player
had the kill button.
- In a kill pot, the killer acts in proper turn (after
the person on the immediate right).
- There is no pot-size requirement for the first pot
or "leg" of a kill. For the second "leg" to qualify
for a kill, you must win at least one full bet for
whatever limit you are playing, and it cannot be any
part of the blind structure.
- If a player with one "leg up" splits the next pot,
that player still has a "leg up" for the next hand.
If the player who split the pot was the kill in the
previous hand, then that player must also kill the
next pot.
- A person who leaves the table with a 'leg up' toward
a kill still has a 'leg up' upon returning to the
game.
- A player who is required to post a kill must do
so that same hand even if wishing to quit or be dealt
out. A player who fails to post a required kill blind
will not be allowed to participate in any game until
the kill money is posted.
- Kill blinds are considered part of the pot. If a
player with a required kill wins again, then that
player must kill it again (for the same amount as
the previous hand).
- When a player wins both the high and the low pot
('scoops') in a split-pot game with a kill provision,
the next hand will be killed only if the pot is at
least five times the size of the upper limit of the
game.
- If you are unaware that the pot has been killed
and put in a lesser amount, If it is a required kill
pot with the kill button faceup, you must put in the
correct amount. If not, you may withdraw the chips
and reconsider your action.
- In lowball, an optional rule is allowing players
to look at their first two cards and then opt whether
to kill the pot. The pot may no longer be killed if
any player in the game has received a third card.
In order to kill the pot voluntarily, you must have
at least four times the amount of the kill blind in
your stack. For example: If the big blind is two chips,
and the kill blind is four chips, the voluntary killer
must have at least 16 chips prior to posting the kill.
If this rule is used, it is in conjunction with having
the killer act last on the first betting round rather
than in proper order.
- Only one kill is allowed per deal. 12. A new player
is not entitled to play in a killed pot, but may do
so by agreeing to kill the next pot. 13. Broken game
status is allowed only for players of the same limit
and game type. For this purpose, a game with a required
kill is considered a different type of game than an
otherwise similar game without a required kill.

SECTION 14 - NO LIMIT AND POT-LIMIT
A no-limit or pot-limit betting structure for a game
gives it a different character from limit poker, requiring
a separate set of rules in many situations. All the
rules for limit games apply to no-limit and pot-limit
games, except as noted in this section. No-limit means
that the amount of a wager is limited only by the table
stakes rule, so any part or all of a player's chips
may be wagered. The rules of no-limit play also apply
to pot-limit play, except that a bet may not exceed
the pot size. The maximum amount a player can raise
is the amount in the pot after the call is made. Therefore,
if a pot is $100, and someone makes a $50 bet, the next
player can call $50 and raise the pot $200, for a total
wager of $250. For those rules that apply only to no-limit
and pot-limit lowball, see the sub-section at the end
of 'Section 11 ' Lowball.'
NO-LIMIT RULES
- The number of raises in any betting round is unlimited.
- All bets must be at least equal to the minimum bring-in,
unless the player is going all-in. (A straddle bet
sets a new minimum bring-in, and is not treated as
a raise.)
- All raises must be equal to or greater than the
size of the previous bet or raise on that betting
round, except for an all-in wager. A player who has
already acted and is not facing a fullsize wager may
not subsequently raise an all-in bet that is less
than the minimum bet (which is the amount of the minimum
bring-in), or less than the full size of the last
bet or raise. (The half-the-size rule for reopening
the betting is for limit poker only.) Example: Player
A bets $100 and Player B raises $100 more, making
the total bet $200. If Player C goes all in for less
than $300 total (not a full $100 raise), and Player
A calls, then Player B has no option to raise again,
because he wasn't fully raised. (Player A could have
raised, because Player B raised.)
- At non-tournament play, a player who says "raise"
is allowed to continue putting chips into the pot
with more than one move; the wager is assumed complete
when the player's hands come to rest outside the pot
area. (This rule is used because no-limit play may
require a large number of chips be put into the pot.)
In tournament play, the TDA rules require that the
player either use a verbal statement giving the amount
of the raise or put the chips into the pot in a single
motion, to avoid making a string-bet.
- A wager is not binding until the chips are actually
released into the pot, unless the player has made
a verbal statement of action.
- If there is a discrepancy between a player's verbal
statement and the amount put into the pot, the bet
will be corrected to the verbal statement.
- If a call is short due to a counting error, the
amount must be corrected, even if the bettor has shown
down a superior hand.
- Because the amount of a wager at big-bet poker has
such a wide range, a player who has taken action based
on a gross misunderstanding of the amount wagered
needs some protection. A bettor should not show down
a hand until the amount put into the pot for a call
seems reasonably correct, or it is obvious that the
caller understands the amount wagered. The decision-maker
is allowed considerable discretion in ruling on this
type of situation. A possible rule-of-thumb is to
disallow any claim of not understanding the amount
wagered if the caller has put eighty percent or more
of that amount into the pot. Example: On the end,
a player puts a $500 chip into the pot and says softly,
'Four hundred.' The opponent puts a $100 chip into
the pot and says, 'Call.' The bettor immediately shows
the hand. The dealer says, 'He bet four hundred.'
The caller says, 'Oh, I thought he bet a hundred.'
In this case, the recommended ruling normally is that
the bettor had an obligation to not show the hand
when the amount put into the pot was obviously short,
and the 'call' can be retracted. Note that the character
of each player can be a factor. (Unfortunately, situations
can arise at big-bet poker that are not so clear-cut
as this.)
- A bet of a single chip or bill without comment is
considered to be the full amount of the chip or bill
allowed. However, a player acting on a previous bet
with a larger denomination chip or bill is calling
the previous bet unless this player makes a verbal
declaration to raise the pot. (This includes acting
on the forced bet of the big blind.)
- If a player tries to bet or raise less than the
legal minimum and has more chips, the wager must be
increased to the proper size. (This does not apply
to a player who has unintentionally put too much in
to call.) The wager is brought up to the sufficient
amount only, no greater size.
- All wagers may be required to be in the same denomination
of chip (or larger) used for the minimum bring-in,
even if smaller chips are used in the blind structure.
If this is done, the smaller chips do not play except
in quantity, even when going all-in.
- In non-tournament games, one optional live straddle
is allowed. The player who posts the straddle has
last action for the first round of betting and is
allowed to raise. To straddle, a player must be on
the immediate left of the big blind, and must post
an amount twice the size of the big blind.
- In all no-limit and pot-limit games, the house has
the right to place a maximum time limit for taking
action on your hand. The clock may be put on someone
by the dealer as directed by a floorperson, if a player
requests it. If the clock is put on you when you are
facing a bet, you will have one additional minute
to act on your hand. You will have a ten-second warning,
after which your hand is dead if you have not acted.
- The cardroom does not condone "insurance" or any
other 'proposition' wagers. The management will decline
to make decisions in such matters, and the pot will
be awarded to the best hand. Players are asked to
refrain from instigating proposition wagers in any
form. The players are allowed to agree to deal twice
(or three times) when someone is all-in. 'Dealing
twice' means the pot is divided in two, with each
portion being dealt for separately.
POT-LIMIT RULES
- If a wager is made that exceeds the pot size, the
surplus will be given back to the bettor as soon as
possible, and the amount will be reduced to the maximum
allowable.
- The dealer or any player in the game can and should
call attention to a wager that appears to exceed the
pot size (this also applies to heads-up pots). The
oversize wager may be corrected at any point until
all players have acted on it.
- If an oversize wager has stood for a length of time
with someone considering what action to take, that
person has had to act on a wager that was thought
to be a certain size. If the player then decides to
call or raise, and attention is called at this late
point to whether this is an allowable amount, the
floorperson may rule that the oversize amount must
stand (especially if the person now trying to reduce
the amount is the person that made the wager).
- In pot-limit play, it is advisable in many structures
to round off the pot size upward to produce a faster
pace of play. This is done by treating any odd amount
as the next larger size. For example, if the pot size
was being kept track of with $25 units, then a pot
size of $80 would be treated as a pot size of $100.
- In pot-limit hold'em and pot-limit Omaha money games,
many structures treat the little blind as if it were
the same size of the big blind in computing pot size.
In such a structure, a player can open for a maximum
of four times the size of the big blind. For example,
if the blinds are $5 and $10, a player may open with
a raise to $40. (The range of options is to either
open with a call of $10, or raise in increments of
five dollars to any amount from $20 to $40.) Subsequent
players also treat the $5 as if it were $10 in computing
the pot size, until the big blind is through acting
on the first betting round. This rule of treating
the little blind as if it were the size of the big
blind is especially desirable in a structure where
the little blind uses a lower-denomination chip than
the big blind, as in using blinds of $10 and $25 (two
$5 chips and a $25 chip). At tournament play, strict
pot-limit rules are normally used, so there the maximum
opening wager is 3.5 times the size of the big blind.
- In pot-limit, if a chip or a bill larger than the
pot size is put into the pot without comment, it is
considered to be a bet of the pot size.

SECTION 15 - TOURNAMENTS
By participating in any tournament, you agree to abide
by the rules and behave in a courteous manner. A violator
may be verbally warned, suspended from play for a specified
length of time, or disqualified from the tournament.
Chips from a disqualified participant will be removed
from play.
- Whenever possible, all rules are the same as those
that apply to live games.
- Initial seating is determined by random draw or
assignment. (For a one-table satellite event, cards
to determine seating may be left faceup so the earlier
entrants can pick their seat, since the button is
assigned randomly.)
- The appropriate starting amount of chips will be
placed on the table for each paid entrant at the beginning
of the event, whether the person is present or not.
Absent players will be dealt in, and all chips necessary
for antes and blinds will be put into the pot.
- If a paid entrant is absent at the start of an event,
at some point an effort will be made to locate and
contact the player. If the player requests the chips
be left in place until arrival, the request will be
honored. If the player is unable to be contacted,
the chips may be removed from play at the discretion
of the director anytime after a new betting level
is begun or a half-hour has elapsed, whichever occurs
first.
- A starting stack of chips may be placed in a seat
to accommodate late entrants (so all antes and blinds
have been appropriately paid). An unsold seat will
have such a stack removed at a time left to the discretion
of the director.
- Limits and blinds are raised at regularly scheduled
intervals.
- If there is a signal designating the end of a betting
level, the new limits apply on the next deal. (A deal
begins with the first riffle of the shuffle.)
- The lowest denomination of chip in play will be
removed from the table when it is no longer needed
in the blind or ante structure. All lower-denomination
chips that are of sufficient quantity for a new chip
will be changed up directly. The method for removal
of odd chips is to deal one card to a player for each
odd chip possessed. Cards are dealt clockwise starting
with the 1-seat, with each player receiving all cards
before any cards are dealt to the next player. The
player with the highest card by suit gets enough odd
chips to exchange for one new chip, the second-highest
card gets to exchange for the next chip, and so forth,
until all the lower-denomination chips are exchanged.
A player may not be eliminated from the event by the
chip-change process. If a player has no chips after
the race has been held, he will be given a chip of
the higher denomination before anyone else is awarded
a chip. If an odd number of lower-denomination chips
are left after this process, the player with the highest
card remaining will receive a new chip if he has half
or more of the quantity of lower-denomination chips
needed, otherwise nothing.
- An absent player is always dealt a hand, and will
be put up for blinds, antes, and the forced bet if
low.
- A player must be present at the table to stop the
action by calling 'time.'
- A player must be at the table by the time all players
have their complete starting hands in order to have
a live hand for that deal. (The dealer has been instructed
to kill the hands of all absent players immediately
after dealing each player a starting hand.)
- As players are eliminated, tables are broken in
a pre-set order, with players from the broken tables
assigned to empty seats at other tables.
- A change of seat is not allowed after play starts,
except as assigned by the director.
- In button games, if a player is needed to move from
a table to balance tables, the player due for the
big blind will be automatically selected to move,
and will be given the earliest seat due for the big
blind if more than one seat is open.
- New players are dealt in immediately and take over
the obligations of that position, including the small
blind or button position.
- The number of players at each table will be kept
reasonably balanced by the transfer of a player as
needed. With more than six tables, table size will
be kept within two players. With six tables or less,
table size will be kept within one player.
- In all events, there is a redraw for seating when
the field is reduced to three tables, two tables,
and one table. (Redrawing at three tables is not mandatory
in small tournaments with only four or five starting
tables.)
- A player who declares all in and loses the pot,
then discovers that one or more chips were hidden,
is not entitled to benefit from this. That player
is eliminated from the tournament if the opponent
had sufficient chips to cover the hidden ones (A rebuy
is okay if allowable by the rules of that event).
If another deal has not yet started, the director
may rule the chips belong to the opponent who won
that pot, if that obviously would have happened with
the chips out in plain view. If the next deal has
started, the discovered chips are removed from the
tournament.
- If a player lacks sufficient chips for a blind or
a forced bet, the player is entitled to get action
on whatever amount of money is left in his stack.
A player who posts a short blind and wins does not
need to make up the blind.
- All players must leave their seat immediately after
being eliminated from an event.
- Showing cards from a live hand during the action
injures the rights of other players still competing
in an event, who wish to see contestants eliminated.
A player in a multihanded pot may not show any cards
during a deal. Heads-up, a player may not show any
cards unless the event has only two remaining players,
or is winner-take-all. If a player deliberately shows
a card, the player may be penalized (but his hand
will not be ruled dead). Verbally stating one's hand
during the play may be penalized.
- The limit on raises is also applied to heads-up
situations (except the last two players in a tournament
are exempted from a limitation on raises).
- At pot-limit and no-limit play, the player must
either use a verbal statement giving the amount of
the raise or put the chips into the pot in a single
motion. Otherwise, it is a string bet.
- Non-tournament chips are not allowed on the table.
- Higher-denomination chips must be placed where they
are easily visible to all other players at the table.
- All tournament chips must remain visible on the
table throughout the event. Chips taken off the table
or pocketed will be removed from the event, and a
player who is caught doing this may be disqualified.
- Inappropriate behavior like throwing cards that
go off the table may be punished with a penalty such
as being dealt out for a length of time. A severe
infraction such as abusive or disruptive behavior
may be punished by eviction from the tournament.
- The deck is not changed on request. Decks change
when the dealers change, unless there is a damaged
card.
- In all tournament games using a dealer button,
the starting position of the button is determined
by the players drawing for the high card.
- The dealer button remains in position until the
appropriate blinds are taken. Players must post all
blinds every round. Because of this, last action may
be given to the same player for two consecutive hands
by the use of a "dead button." [See "Section 16 -
Explanations," discussion #1, for more information
on this rule.]
- In heads-up play with two blinds, the small blind
is on the button.
- At stud, if a downcard on the initial hand is dealt
faceup, a misdeal is called.
- If a player announces the intent to rebuy before
cards are dealt, that player is playing behind and
is obligated to make the rebuy.
- All hands will be turned faceup whenever a player
is all-in and betting action is complete.
- If two (or more) players go broke during the same
hand, the player starting the hand with the larger
amount of money finishes in the higher tournament
place for prize money and any other award.
- Management is not required to rule on any private
deals, side bets, or redistribution of the prize pool
among finalists.
- Private agreements by remaining players in an event
regarding distribution of the prize pool are not condoned.
(However, if such an agreement is made, the director
has the option of ensuring that it is carried out
by paying those amounts.) Any private agreement that
excludes one or more active competitors is improper
by definition.
- A tournament event is expected to be played until
completion. A private agreement that removes all prize
money from being at stake in the competition is unethical.
- Management retains the right to cancel any event,
or alter it in a manner fair to the players.

SECTION 16 - EXPLANATIONS
- The only place in this set of rules that an alternative
is mentioned other than in this section is in the
method of button and blind placement. That rule (the
first rule in 'Section 4 ' Button and Blind Use')
is repeated below for convenience. 'Each round all
participating players must get an opportunity for
the button, and meet the total amount of the blind
obligations. Either of the following methods of button
and blind placement may be designated to do this:
(a) Moving button ' The button always moves forward
to the next player and the blinds adjust accordingly.
There may be more than one big blind.
(b) Dead button ' The big blind is posted by the player
due for it, and the small blind and button are positioned
accordingly, even if this means the small blind or
the button is placed in front of an empty seat, giving
the same player the privilege of last action on consecutive
hands.' Poker tradition has a lot to do with the fact
that both of these methods are in widespread use,
but neither method is superior in all situations.
The moving button makes sure no player gets the advantage
of last action twice on a round (a big advantage at
no-limit or pot-limit play). On the other hand, a
player may get to post a blind when on the button,
which is more advantageous than posting in front of
the button. The moving button creates a situation
where two big blinds may be posted on a deal, which
speeds up the action. At tournament play this speed-up
can be undesirable, as when dealing is being done
hand-for-hand to balance the pace of play between
two remaining tables. A cardroom may either decide
for the sake of simplicity to use only one method,
or decide to tailor the method to the game and situation.
- The rules given for rectifying a hold'em situation
where the dealer has dealt the flop or another boardcard
before all the betting action on a round are inferior,
because the dealer is told to not burn a card on a
redeal. Since the 'no burn' rule is so common, there
was no choice but to use it here. But at some point
it would be good for poker for some major cardrooms
to get together and agree to use the better rule,
or a gaming commission to require the better rule
be used. Here are the rules in question (the third
rule and fourth rule in 'Section 5 ' Hold'em'). 'If
the cards are prematurely flopped before the betting
is complete, or if the flop contains too many cards,
the boardcards are mixed with the remainder of the
deck. The burncard remains on the table. After shuffling,
the dealer cuts the deck and deals a new flop without
burning a card.' 'If the dealer turns the fourth card
on the board before the betting round is complete,
the card is taken out of play for that round, even
if subsequent players elect to fold. The betting is
then completed. The dealer burns and turns what would
have been the fifth card in the fourth card's place.
After this round of betting, the dealer reshuffles
the deck, including the card that was taken out of
play, but not including the burncards or discards.
The dealer then cuts the deck and turns the final
card without burning a card. (If the fifth card is
turned up prematurely, the deck is reshuffled and
dealt in the same manner.)' The portion of this rule
saying the dealer does not burn a card on the redeal
is misguided. It is much harder for the dealer to
control the card to be dealt if a burn is required.
The applicable sentence in the rule should read, 'The
dealer then cuts the deck, burns a card, and turns
the final card.'
- Rule seven in 'Section 4 ' Button and Blind Use'
says, 'A new player cannot be dealt in between the
big blind and the button. Blinds may not be made up
between the big blind and the button. You must wait
until the button passes.' This rule is standard practice,
but allowing a new player or player making up blinds
to come in between the blinds is better (if dealers
are trained how to handle the resulting situations),
because it gets players eager to join or rejoin the
game into action faster.
- Most poker rule sets say you have a dead hand at
the showdown if you do not have the proper number
of cards for that game. At stud, this rule is too
strict. An inexperienced player sometimes does not
pay sufficient attention to the final card when holding
a big hand like a flush or full house (where improvement
is neither likely to happen nor be needed), and fails
to protect that card. If the dealer erroneously puts
that final card into the muck after the player fails
to take it in, the rules should give the decision-maker
an option to rule such a hand live. Rule 18 in 'Section
8 ' Seven-card Stud' reads as below: 'A hand with
more than seven cards is dead. A hand with less than
seven cards at the showdown is dead, except any player
missing a seventh card may have the hand ruled live.'
- This rulebook requires all cash to be changed into
chips. In some cardrooms this can be a bit impractical
for various reasons. If the cardroom chooses to allow
cash, only $100 bills should be permitted.
- Most poker rulebooks follow the usual California
practice in multihanded pots at limit poker of allowing
a bet and six raises for lowball and draw high. The
number of allowable raises for those games is given
in this rulebook as a bet and four raises because
this cuts down on the effect of collusion between
players, and more raises than four are hardly ever
needed to define the strength of two hands when another
player is calling.
- Lowball has historically had less stringent demands
on the order of cards or acceptability of exposed
cards than in most other poker forms. This rulebook
follows the modern trend at lowball regarding misdeals
of requiring the cards to be dealt facedown and in
proper order.
- At ace-to-five limit lowball, an exposed card rule
used less often, but probably a superior rule, is
to not let a player take an exposed six or seven (the
rule for no-limit ace-to-five lowball). If a player
gets to keep only a card that might make a perfect
hand, having a card exposed is less advantageous,
and the opponent must reckon with the possibility
of a perfect hand.
- At lowball and draw high, some rule sets allow a
player to draw five consecutive cards. The rule used
here disallowing this makes cheating more difficult.
Our rule #10 in lowball and rule #5 in draw high says,
'A player may draw up to four consecutive cards. If
a player wishes to draw five new cards, four are dealt
right away, and the fifth card after everyone else
has drawn cards. If the last player wishes to draw
five new cards, four are dealt right away, and a card
is burned before the player receives a fifth card.'

GLOSSARY
ACTION: A fold, check, call, bet,
or raise. For certain situations, doing something formally
connected with the game that conveys information about
your hand may also be considered as having taken action.
Examples would be showing your cards at the end of the
hand, or indicating the number of cards you are taking
at draw.
AGGRESSIVE ACTION: A wager that could
enable a player to win a pot without a showdown; a bet
or raise.
ALL-IN: When you have put all of
your playable money and chips into the pot during the
course of a hand, you are said to be all-in.
ANTE: A prescribed amount posted before
the start of a hand by all players.
BET: The act of placing a wager in
turn into the pot on any betting round, or the chips
put into the pot.
BIG BLIND: The largest regular blind
in a game.
BLIND: A required bet made before
any cards are dealt.
BLIND GAME: A game which utilizes
a blind.
BOARD: (1) The board on which a waiting
list is kept for players wanting seats in specific games.
(2) Cards faceup on the table common to each of the
hands.
BOARDCARD: A community card in the
center of the table, as in hold’em or Omaha.
BOXED CARD: A card that appears faceup
in the deck where all other cards are facedown.
BROKEN GAME: A game no longer in action.
BURNCARD: After the initial round
of cards is dealt, the first card off the deck in each
round that is placed under a chip in the pot, for security
purposes. To do so is to burn the card; the card itself
is called the burncard.
BUTTON: A player who is in the designated
dealer position. See dealer button.
BUTTON GAMES: Games in which a dealer
button is used.
BUY-IN: The minimum amount of money
required to enter any game.
CALIFORNIA LOWBALL: Ace-to-five lowball
with a joker.
CARDS SPEAK: The face value of a hand
in a showdown is the true value of the hand, regardless
of a verbal announcement.
CAPPED: Describes the situation in
limit poker in which the maximum number of raises on
the betting round have been reached.
CHECK: To waive the right to initiate
the betting in a round, but to retain the right to act
if another player initiates the betting.
CHECK-RAISE: To waive the right to
bet until a bet has been made by an opponent, and then
to increase the bet by at least an equal amount when
it is your turn to act.
COLLECTION: The fee charged in a
game (taken either out of the pot or from each player).
COLLECTION DROP: A fee charged for
each hand dealt.
COLOR CHANGE: A request to change
the chips from one denomination to another.
COMMON CARD: A card dealt faceup to
be used by all players at the showdown in the games
of stud poker whenever there are insufficient cards
left in the deck to deal each player a card individually.
COMMUNITY CARDS: The cards dealt faceup
in the center of the table that can be used by all players
to form their best hand in the games of holdem and Omaha.
COMPLETE THE BET: To increase an all-in
bet or forced bet to a full bet in limit poker.
CUT: To divide the deck into two sections
in such a manner as to change the order of the cards.
CUT-CARD: Another term for the bottom
card.
DEAD CARD: A card that is not legally
playable.
DEAD COLLECTION BLIND: A fee posted
by the player having the dealer button, used in some
games as an alternative method of seat rental.
DEAD HAND: A hand that is not legally
playable.
DEAD MONEY: Chips that are taken into
the center of the pot because they are not considered
part of a particular player’s bet.
DEAL: To give each player cards, or
put cards on the board. As used in these rules, each
deal refers to the entire process from the shuffling
and dealing of cards until the pot is awarded to the
winner.
DEALER BUTTON: A flat disk that indicates
the player who would be in the dealing position for
that hand (if there were not a house dealer). Normally
just called “the button.”
DEAL OFF: To take all the blinds and
the button before changing seats or leaving the table.
That is, participate through all the blind positions
and the dealer position.
DEAL TWICE: When there is no more
betting, agreeing to have the rest of the cards to come
determine only half the pot, removing those cards, and
dealing again for the other half of the pot.
DECK: A set of playing-cards. In these
games, the deck consists of either:
(1) 52 cards in seven-card stud, hold’em, and
Omaha.
(2) 53 cards (including the joker), often used in
ace-to-five lowball and draw high.
DISCARD(S): In a draw game, to throw
cards out of your hand to make room for replacements,
or the card(s) thrown away; the muck.
DOWNCARDS: Cards that are dealt facedown
in a stud game.
DRAW: (1) The poker form where players
are given the opportunity to replace cards in the hand.
In some places like California, the word “draw”
is used referring to draw high, and draw low is called
“lowball.” (2) The act of replacing cards
in the hand. (3) The point in the deal where replacing
is done is called “the draw.”
FACECARD: A king, queen, or jack.
FIXED LIMIT: In limit poker, any betting
structure in which the amount of the bet on each particular
round is pre-set.
FLASHED CARD: A card that is partially
exposed.
FLOORPERSON: A casino employee who
seats players and makes decisions.
FLOP: In hold’em or Omaha, the
three community cards that are turned simultaneously
after the first round of betting is complete.
FLUSH: A poker hand consisting of
five cards of the same suit.
FOLD: To throw a hand away and relinquish
all interest in a pot.
FOURTH STREET: The second upcard in
seven-card stud or the first boardcard after the flop
in hold’em (also called the turn card).
FOULED HAND: A dead hand.
FORCED BET: A required wager to start
the action on the first betting round (the normal way
action begins in a stud game).
FREEROLL: A chance to win something
at no risk or cost.
FULL BUY: A buy-in of at least the
minimum requirement of chips needed for a particular
game.
FULL HOUSE: A hand consisting of three
of a kind and a pair.
HAND: (1) All a player’s personal
cards. (2) The five cards determining the poker ranking.
(3) A single poker deal.
HEADS-UP PLAY: Only two players involved
in play.
HOLECARDS: The cards dealt facedown
to a player.
INSURANCE: A side agreement when someone
is all-in for a player in a pot to put up money that
guarantees a payoff of a set amount in case the opponent
wins the pot.
JOKER: The joker is a “partially
wild card” in high draw poker and ace-to-five
lowball. In high, it is used for aces, straights, and
flushes. In lowball, the joker is the lowest unmatched
rank in a hand.
KANSAS CITY LOWBALL: A form of draw
poker low also known as deuce-to-seven, in which the
best hand is 7-5-4-3-2 and straights and flushes count
against you.
KICKER: The highest unpaired card
that helps determine the value of a five-card poker
hand.
KILL (OR KILL BLIND): An oversize
blind, usually twice the size of the big blind and doubling
the limit. Sometimes a “half-kill” increasing
the blind and limits by fifty percent is used. A kill
can be either voluntary or mandatory. The most common
requirements of a mandatory kill are for winning two
pots in a row at lowball and other games, or for scooping
a pot in high-low split.
KILL BUTTON: A button used in a lowball
game to indicate a player who has won two pots in a
row and is required to kill the pot.
KILL POT: A pot with a forced kill
by the winner of the two previous pots, or the winner
of an entire pot of sufficient size in a high-low split
game. (Some pots can be voluntarily killed.)
LEG UP: Being in a situation equivalent
to having won the previous pot, and thus liable to have
to kill the following pot if you win the current pot.
LIVE BLIND: A blind bet giving a player
the option of raising if no one else has raised.
LIST: The ordered roster of players
waiting for a game.
LOCK-UP: A chip marker that holds
a seat for a player.
LOWBALL: A draw game where the lowest
hand wins.
LOWCARD: The lowest upcard at seven-card
stud, which is required to bet.
MISCALL: An incorrect verbal declaration
of the ranking of a hand.
MISDEAL: A mistake on the dealing
of a hand which causes the cards to be reshuffled and
a new hand to be dealt.
MISSED BLIND: A required bet that
is not posted when it is your turn to do so.
MUCK: (1) The pile of discards gathered
facedown in the center of the table by the dealer. (2)
To discard a hand.
MUST-MOVE: In order to protect the
main game, a situation where the players of a second
game must move into the first game as openings occur.
NO-LIMIT: A betting structure where
players are allowed to wager any or all of their chips
in one bet.
OPENER: The player who made the first
voluntary bet.
OPENER BUTTON: A button used to indicate
who opened a particular pot in a draw game.
OPENERS: In jacks-or-better draw,
the cards held by the player who opens the pot that
show the hand qualifies to be opened. Example: You are
first to bet and have a pair of kings; the kings are
called your openers.
OPTION: The choice to raise a bet
given to a player with a blind.
OVERBLIND: Also called oversize blind.
A blind used in some pots that is bigger than the regular
big blind, and usually increases the stakes proportionally.
PASS: (1) Decline to bet. In a pass-and-out
game, this differs from a check, because a player who
passes must fold. (2) Decline to call a wager, at which
point you must discard your hand and have no further
interest in the pot.
PAT: Not drawing any cards in a draw
game.
PLAY BEHIND: Have chips in play that
are not in front of you (allowed only when waiting for
chips that are already purchased). This differs from
table stakes.
PLAY THE BOARD: Using all five community
cards for your hand in hold’em.
PLAY OVER: To play in a seat when
the occupant is absent.
PLAYOVER BOX: A clear plastic box
used to cover and protect the chips of an absent player
when someone plays over that seat.
POSITION: (1) The relation of a player’s
seat to the blinds or the button. (2) The order of acting
on a betting round or deal.
POT-LIMIT: The betting structure of
a game in which you are allowed to bet up to the amount
of the pot.
POTTING OUT: Agreeing with another
player to take money out of a pot, often to buy food,
cigarettes, or drinks, or to make side bets.
PROPOSITION BETS: Side bets between
players that are not related to the outcome of the hand.
PROTECTED HAND: A hand of cards that
the player is physically holding, or has topped with
a chip or some other object to prevent a fouled hand.
PUSH: When a new dealer replaces an existing dealer
at a particular table.
PUSHING BETS: The situation in which
two or more players make an agreement to return bets
to each other when one of them wins a pot in which the
other or others play. Also called saving bets.
RACK: (1) A container in which chips
are stored while being transported. (2) A tray in front
of the dealer, used to hold chips and cards.
RAISE: To increase the amount of a
previous wager. This increase must meet certain specifications,
depending on the game, to reopen the betting and count
toward a limit on the number of raises allowed.
RERAISE: To raise someone’s
raise.
SAVING BETS: Same as pushing bets.
SCOOP: To win both the high and the
low portions of a pot in a split-pot game.
SCRAMBLE: A facedown mixing of the
cards.
SETUP: Two suited decks, each with
different colored backs, to replace the current decks
in a game.
SIDE POT: A separate pot formed when
one or more players are all in.
SHORT BUY: A buy-in that is less than
the required minimum buy-in.
SHOWDOWN: The final act of determining
the winner of the pot after all betting has been completed.
SHUFFLE: The act of mixing the cards
before a hand.
SMALL BLIND: In a game with multiple
blind bets, the smallest blind.
SPLIT POT: A pot that is divided among
players, either because of a tie for the best hand or
by agreement prior to the showdown.
SPLITTING BLINDS: When no one else
has entered the pot, an agreement between the big blind
and small blind to each take back their blind bets instead
of playing the deal (chopping).
SPLITTING OPENERS: In high draw jacks-or-better
poker, dividing openers in hopes of making a different
type of hand. Example: You open the pot with a pair
of aces. One of your aces is a spade, as are the three
other cards in the hand. If you throw away the non-spade
ace to go for the flush, you announce to the table,
“Splitting openers.”
STACK: Chips in front of a player.
STRADDLE: An additional blind bet
placed after the forced blinds, usually double the big
blind in size or in lowball, a multiple blind game.
STRAIGHT: Five cards in consecutive
rank.
STRAIGHT FLUSH: Five cards in consecutive
rank of the same suit.
STREET: Cards dealt on a particular
round in stud games. For instance, the fourth card in
a player’s hand is often known as fourth street,
the sixth card as sixth street, and so on.
STRING RAISE: A bet made in more than
one motion, without the declaration of a raise (not
allowed).
STUB: The portion of the deck which
has not been dealt.
SUPERVISOR: A cardroom employee qualified
to make rulings, such as a floorperson, shift supervisor,
or the cardroom manager.
TABLE STAKES: (1) The amount of money
you have on the table. This is the maximum amount that
you can lose or that anyone can win from you on any
one hand. (2) The requirement that players can wager
only the money in front of them at the start of a hand,
and can only buy more chips between hands.
“TIME”: An expression
used to stop the action on a hand. Equivalent to “Hold
it.”
TIME COLLECTION: A fee for a seat
rental, paid in advance.
TOURNAMENT: A poker competition, normally
with an entry fee and prizes.
TURNCARD: The fourth street card in
hold'em or Omaha.
UPCARDS: Cards that are dealt faceup
for opponents to see in stud games.
WAGER: (1) To bet or raise. (2) The
chips used for betting or raising.

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